


ST Math Camp consists of five modules, with five sessions in each module. New ST Math users have an extra module designed just for them! Each Game Design Module contains module plans, support resources, helpful videos, and more!


Welcome to ST Math Camp professional learning! Click on the icons on the left to learn all about this page. Then click the icon again to close it.

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The Design Process
In ST Math Design Camp, students will design and create their own math game in small groups using the design process. Following the Engineering Design Principles, the Game Design Process is divided into seven actionable steps. Students will be guided through teacher facilitated sessions, small group work, and with the Design Challenge Student Booklet. The Design Process encourages students to build and test a prototype, evaluate the feedback from their classmates and make improvements to their design. This process nurtures students’ abilities to create innovative solutions and work collaboratively.
Design Process
Poster
In this section of the website you will find a great classroom tool to guide you and your students through the design process:


The Design Process Poster provides a clear, easy to follow, quick glance visual for your classroom. Use it as part of your discussions and to encourage independent thinking in your students.
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Design Challenge Booklet
Student Booklet
Students will be guided through the seven actionable steps of the design process through teacher facilitated sessions, small group work, and with the Design Challenge Student Booklet. This booklet is designed to help small groups complete their projects. The Design Process encourages students to build and test a prototype, evaluate the feedback from their classmates, and make improvements to their design. This process nurtures students' abilities to create innovative solutions and work collaboratively.
Each grade-level band (K-2, 3-5, 6-8) has its own Design Challenge Student Booklet with age-appropriate content.




Activity Resources
Game Play
During the first stages of the design process, as students Ask, Investigate, and Imagine, they will spend time immersed in two table games in order to research some of the important elements of designing a game.
Facilitating a discussion with students about the table games provides an opportunity to investigate the components of the game that make it fun, interesting, educational, and worthwhile. Students record aspects of the discussion in their Design Challenge Booklet.
All activity resources are available in English and Spanish.
K-2 English
3-5,6-8 English
K-2 Spanish
Game Tester Report
Feedback
Once students have built their first model, they will test it and see how it works. Classmates use the Game Tester Report to give the designer feedback. The information from the classmates will help students to decide what works and what needs to be changed.
English
Spanish
K-1
K-1
3-8
3-8
Goal Tracker
Student Goals
The Goal Setting Guide provides information on how to help students track their progress in the goals that they set at the beginning of the module using the Game Design Goal Tracker. As students reach their goals, they can color the corresponding areas on their sheets.
Students set one puzzle and/or minute goal per module. On the ST Math Game Play days, they will record the number of puzzles achieved and/or the number of minutes spent playing. At the conclusion of the module, students record the total number of minutes spent on ST Math and puzzles earned to see if they have met their goal.
Tracking Progress
English
Spanish
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By dwhitby
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